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Forum Home > Penguin's Military Training Academy > Recruit Training Mission Simulation

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

Any one have any ideas for a simulation mission for our recruits on their final mission for graduation? Only requirements are that the team has to be recruits only, and 1.0 classes, on Rhen Var.

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

August 8, 2012 at 8:15 PM Flag Quote & Reply

{TcF}=Recon={G}{701st}
Administrator
Posts: 491

What about last stand they have to survive. Just a ideal

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August 8, 2012 at 8:31 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

I'd say to unrealistic, I mean we can make it sort of a un-realistic plot, but AIs don't fight like humans at all..Besids it's not very creative :/ but still any idea is a improvment.

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

August 8, 2012 at 8:53 PM Flag Quote & Reply

{TcF}=Recon={G}{701st}
Administrator
Posts: 491

what about then vs us and we can out number then and they have to hold at lest 1 cp for the hole map and the number can be 35 vs 35

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August 8, 2012 at 9:25 PM Flag Quote & Reply

Rickcastle45
Limited Member
Posts: 2224

Didn't we used to do Last Stands? A final test should be veterans against recruits, forcing them to ahve to use what they learned in trianing during a fight.

August 8, 2012 at 9:30 PM Flag Quote & Reply

{TcF}=Laytro={G}{65th}
Administrator
Posts: 299

my idea is that we have then go to geo center cis cp and have us attack them, and they have to survive for a certen about of turns or kill all of our units(if they all die they lose)(and they can respwan but they have to get there from a diff cp.).

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“Know thy self, know thy enemy. A thousand battles, a thousand victories.” 
                                                                                                -Sun Tzu
August 8, 2012 at 9:34 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

{{{https://tcfswbf.webs.com/apps/profile/86539750/}}}[email protected]@-{{{{TcF}=Laytro={G}{65th}}}} at August 8, 2012 at 9:34 PM

my idea is that we have then go to geo center cis cp and have us attack them, and they have to survive for a certen about of turns or kill all of our units(if they all die they lose)(and they can respwan but they have to get there from a diff cp.).

"Only requirements are that the team has to be recruits only, and 1.0 classes, on Rhen Var."

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

August 9, 2012 at 1:04 AM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

Rickcastle45 at August 8, 2012 at 9:30 PM

Didn't we used to do Last Stands? A final test should be veterans against recruits, forcing them to ahve to use what they learned in trianing during a fight.

No, actually last stands have never been a part of training. Although I once asked you about it. Let's try to come up with some plot, and a clear objective. Like the time we tested Purple, RC, and Time, but better.

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

August 9, 2012 at 1:06 AM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

OK! So here's my proposel:

A empty harbour city has been taken over by a extremist clan named the {JOE} clan.  A 305th Infantry platoon was sent into the area to restore the city back to it's original owner, but they were fired upon by the {JOE}s and all were killed, or forced to fall back, except First Class Private Blaze. He is being held hostage, and will be killed unless the {JOE} Clan gets their demands. {TcF} Arial observation has pin pointed the location of most of the guards, as well as their barracks. This is where your squad comes in, Your job is to extract Pvt. Blaze, and get him back to the Landing zone for pickup. Once your team is spotted, or one of the guards is killed, enemy troops will flood from the barracks. In order to extract Pvt. Blaze, you must enter the FS and deactivate the SC-401 Stun cuffs he's thought to have on. Luckily, Pvt.Blaze has turned his emergency tracking beacon, so you should be able to see him on your map. Remember that to look for mines and other devices set to keep the Pvt. from escaping.  Once you arive on the landing zone you are estimated to have 30 Minutes tell the {JOE}s start execution of Pvt. Blaze.

Good luck.

Airial Intelegence

http://www.mediafire.com/view/?wgl94wpafnlnpdw

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

August 9, 2012 at 4:48 PM Flag Quote & Reply

Rickcastle45
Limited Member
Posts: 2224

Hey! Change the Private's name!

August 9, 2012 at 5:15 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

OHHHHHHHHHHHHHH...Frontlines...

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

August 9, 2012 at 5:18 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

We could hide the AT ET, behind Mt. Snowy, then saying it's a stealth drop off from the AT-TE, and have about 20 AIs, in the town walking around to make it intresting...Just a idea me and billy were playing last stand with AT-AT hiden and the ais were walking all around town.

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

September 3, 2012 at 11:53 AM Flag Quote & Reply

Rickcastle45
Limited Member
Posts: 2224

*AT TE and Why hide it in the first place if the Recruits arn't fighting AI?

September 3, 2012 at 1:17 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

............Because the AIs will kill it. And I just said that the ai would be in the city.

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

September 3, 2012 at 1:18 PM Flag Quote & Reply

Rickcastle45
Limited Member
Posts: 2224

And how will you control the AI popluation?

September 3, 2012 at 1:20 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

They naturally stay there if the AT TE is hiden.

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

September 3, 2012 at 1:22 PM Flag Quote & Reply

Rickcastle45
Limited Member
Posts: 2224

* AT TE thats cool. So, why put them up against dumb AI? unless they're hard.

September 3, 2012 at 1:22 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

The AIs would just be extras to make it seem cooler, we'd still have real guards.

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

September 3, 2012 at 1:23 PM Flag Quote & Reply

Rickcastle45
Limited Member
Posts: 2224

Oh good. May I recomend that you don't have player names on?

September 3, 2012 at 1:26 PM Flag Quote & Reply

{TcF}-Penguin-{G}(11th)
Site Owner
Posts: 3090

That would make it hard for the recruits to tell who's who though..

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Americans don’t work to live—they work to stuff their home with Chinese-made products that no one will want after they die.

September 3, 2012 at 2:54 PM Flag Quote & Reply

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